It’d be overkill if it wasn’t so empowering to watch you can’t help but revel in the viscera even after 10, 20, 50 different kills. These ultra violent x-ray scenes depict, in glorious goriness, your enemy’s skull being blown part, spines shattering, organs eviscerated into the bloody ether. Whether you go loud or quiet, you’re guaranteed to witness the series’s infamous slow-motion killcams. In some levels, these specialist rounds are not even available, so you’ll have to find other ways to avoid any trouble, and this goes a long way to diversifying what is a fairly standard formula between missions.
Or, you could use one of your limited suppressed sniper rounds to take enemies out silently, but these are rare and should be saved for high value targets that are often surrounded by many other goons. Enemies will hear gunshots, triangulate your position and come looking for you, so it’s always best to wait for planes to pass overheard or your own loud distractions before taking a shot. Sound is frequently the biggest consideration.
You’ll need to be ready to move at a moment’s notice to stay unseen, utilising the new foliage cover mechanics to sneak through the undergrowth, or sticking to shadowy areas in night time missions to avoid being seen out in the open. The improved AI, however, means there’s always more to consider than indiscriminately shooting from afar. It’s an unconvoluted but satisfying loop that you’ll happily repeat hundreds, if not thousands of times throughout the game’s campaign. Sniping is simple in practice: find a safe spot of cover, take aim, empty your lungs to steady your hand, then take the shot. From hilltops to towns, every level offers myriad ways of approaching any given target, and the game’s open-ended verticality allows you to traverse rooftops, mountain paths and other high vantage points for the upper hand against a group of soldiers. Developer Rebellion should certainly be commended for Sniper Elite 4’s rich environmental design.
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These are all staples you’ll see several times throughout Sniper Elite 4’s campaign, but the game manages to find a good rhythm despite its uninspired objectives.īy allowing the freeform exploration of its large hub areas, you’re free to approach objectives how you want to. Your key objectives start, and stay, perfectly simple: locate this hidden intel, destroy this strategic position, or kill this high ranking officer. The good thing about Sniper Elite 4 is that you rarely have to think much more beyond “who do I have to shoot now”, but this works because the sniping is so darn moreish you don’t really want to be thinking too much beyond your next long distance takedown. You’ll infiltrate quaint Tuscan towns overrun with Nazis, vineyards overrun with Nazis, sun soaked forest canyons overrun with Nazis, military docks overrun with Nazis, and monasteries perched atop hillsides that, you guessed it, are overrun with Nazis.
Moving from the deserts of Africa seen in Sniper Elite 3 to the mediterranean countryside of Italy, brings a whole host of new environments to explore and kill within. The game’s unobtrusive, inoffensive plainness, in some ways fits quite well into the humdrum second world war-era tale it tells. By putting you behind a scope, tracking your target from 300m away, the game creates a sniping experience that’s so good the rest of Sniper Elite 4 – a serviceable, visually impressive open-world shooter akin to Far Cry – feels generic in comparison. But Sniper Elite 4 does a superb job of that. Rather than using firearms as an emotional release or a tense show of force, games often feature the firing of a weapon as a formulaic means of earning progress to fight your way from A to B to earn a new cutscene, a better weapon or a climactic boss.įew games nowadays succeed in making the actual act of shooting the main reason to play. T he act of shooting a gun – occasionally dull, frequently unsatisfying, universally overused – has become gaming’s primary interaction.